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How to implement scrollytelling with six different libraries


Step 1 in the graphic. It triggers in the middle of the viewport. For this graphic, it is the same as the initial state so the reader doesn’t miss anything.

Step 2 arrives. The graphic should be locking into a fixed position right about now. We could have a whole bunch of these “fixed” steps.

Step 3 concludes our brief tour. The graphic should now go back to its original in-flow position, elegantly snapping back into place.

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